Buildings

Concrete Slab

Concrete Slab

Atreides Concrete Slab Atreides
Ordos Concrete Slab Ordos
Harkonnen Concrete Slab Harkonnen
Type: Foundation
Material: Gravel/Sand base mix
Weight: 1,469 kg
Armor: Medium

Concrete Slabs may serve as roadways and make up the foundations that are required before erecting structures. Concrete slabs cannot be repaired if damaged, and must be replaced or abandoned.

Wall

Wall

Atreides Wall Atreides
Ordos Wall Ordos
Harkonnen Wall Harkonnen
Type: Defensive Wall
Material: Gravel/Sand base mix
Weight: 2,245 kg
Armor: Medium

Walls can be used for structure enhancement and fortification purposes. Like the concrete slabs, walls can not be repaired.

Wind Trap

Wind Trap

Atreides Wind Trap Atreides
Ordos Wind Trap Ordos
Harkonnen Wind Trap Harkonnen
Type: Power Plant
Armor: Light
Armament: none
Generators: ESkort 650 hp EL-2A Dual Turbine

The Wind Traps provide power and water to an installation. Large, aboveground ducts funnel wind underground into turbines which power the generators and humidity extractors.

Spice Refinery

Refinery

Atreides Refinery Atreides
Ordos Refinery Ordos
Harkonnen Refinery Harkonnen
Type: Industrial Facility
Armor: Medium
Armament: none
Capacity: 1000 spice units

The Refinery is the basis of all spice production on Dune. Harvesters transport mined spice to the Refinery where it is converted into credits. Refined spice is automatically distributed among the silos for storage. All Refineries will be provided with a Harvester.

Spice Silos

Spice Silos

Atreides Spice Silos Atreides
Ordos Spice Silos Ordos
Harkonnen Spice Silos Harkonnen
Type: Storehouse
Armor: Light
Armament: none
Capacity: 1000 spice units

Spice Silos hold harvested spice. When the Refinery completes the conversion process, it automatically distributes the spice evenly among the silos. Note: When harvested spice quantities exceed Silo capacity, the excess will be lost.

Outpost

Outpost

Atreides Outpost Atreides
Ordos Outpost Ordos
Harkonnen Outpost Harkonnen
Type: Military/Surveillance Structure
Armor: Heavy
Armament: none

The radar capabilities of an Outpost are used for military command purposes. An on-screen radar is activated when construction of the Outpost is complete. An Outpost is required before any new military units can be produced.

Turret

Turret

Atreides Turret Atreides
Ordos Turret Ordos
Harkonnen Turret Harkonnen
Type: Ground Based Turret
Armor: Heavy
Armament: 105mm cannon
Elevation: 0° to 20°
Range: 100m

This stationary turret fires armor-piercing rounds at a close range. Turrets are maintained by a single tactical ground commander, who handles targeting and guidance. Turrets will fire on any enemy units within range.

Rocket Turret

Rocket Turret

Atreides Rocket Turret Atreides
Ordos Rocket Turret Ordos
Harkonnen Rocket Turret Harkonnen
Type: Ground Based Turret
Armor: Heavy
Armament: 105mm cannon/Twin missile launchers
Elevation: 0° to 20°
Range: 100m/1000m

An upgraded version of the standard Turret, the missile turret also has long range, high explosive projectiles. The additional missile launchers are attached to the head of the turret.

Construction Yard

Construction Yard

Atreides Construction Yard Atreides
Ordos Construction Yard Ordos
Harkonnen Construction Yard Harkonnen
Type: Production Facility
Armor: Medium
Armament: none

A Construction Yard is required to build any new structures. It contains all materials required for building structures on Dune.

Barracks

Barracks

Atreides Barracks Atreides
Ordos Barracks Ordos
Type: Production Facility
Armor: Medium
Armament: none
Capacity: N/A

Barracks are required to produce and train Light Infantry units.

WOR

WOR

Atreides WOR Atreides
Ordos WOR Ordos
Harkonnen WOR Harkonnen
Type: Production Facility
Armor: Medium
Armament: none
Capacity: N/A

The WOR facility produces Heavy Trooper units by providing advanced training and weaponry.

Light Factory

Light Factory

Atreides Light Factory Atreides
Ordos Light Factory Ordos
Harkonnen Light Factory Harkonnen
Type: Production Facility
Armor: Medium
Armament: none
Capacity: N/A

The Light Factory produces small, lightly armored, combat vehicles. A Light Factory must be built before a Heavy Factory can be constructed.

Heavy Factory

Heavy Factory

Atreides Heavy Factory Atreides
Ordos Heavy Factory Ordos
Harkonnen Heavy Factory Harkonnen
Type: Production Facility
Armor: Medium
Armament: none
Capacity: N/A

The Heavy Factory produces large, tracked, military or spice harvesting vehicles. Harvesters and tanks can be produced with a Heavy Factory.

High Tech Factory

High Tech Factory

Atreides High Tech Factory Atreides
Ordos High Tech Factory Ordos
Harkonnen High Tech Factory Harkonnen
Type: Production Facility
Armor: Medium
Armament: none
Capacity: N/A

The High Tech Factory produces airborne units, such as the Carryalls.

Repair Facility

Repair Facility

Atreides Repair Facility Atreides
Ordos Repair Facility Ordos
Harkonnen Repair Facility Harkonnen
Type: Industrial Facility
Armor: Medium
Armament: none
Capacity: N/A

A Repair Facility is required to repair damaged vehicles. Credits are charged according to the extent of damage and type of vehicle repaired.

IX

IX

Atreides IX Atreides
Ordos IX Ordos
Harkonnen IX Harkonnen
Type: Technology Facility
Armor: Medium
Armament: none
Capacity: N/A

The IX facility provides technology upgrades on structures and vehicles. Special weapons and prototypes may also become available through the Research Center.

Starport

Starport

Atreides Starport Atreides
Ordos Starport Ordos
Harkonnen Starport Harkonnen
Type: Advanced Structure
Armor: Heavy
Armament: none
Capacity: N/A

The Starport allows you to engage in intergalatic trading with the Merchant’s Guild. They provide a trading market for vehicles and airborne units at premium rates.

Palace

Palace

Atreides Palace Atreides
Ordos Palace Ordos
Harkonnen Palace Harkonnen
Type: Capital Building
Armor: Heavy
Armament: none

Palaces are awarded to chosen leaders who show great bravery and prowess in their missions. A Palace cannot be purchased or built. The Palace will also serve as the command center as soon as it is occupied. Many Palaces feature unique additional options.